package com.classeven.downhill.element;

import org.andengine.engine.camera.hud.HUD;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;

import com.classeven.downhill.define.iGameDefines;


public class AHud 
{
	HUD hud;
	
	public AHud()
	{
		Load();
	}
	
	public void Load()
	{
		hud = new HUD();
		
	}
	
	public void Unload()
	{
		hud = null;
	}
	
	public HUD theHud()
	{
		return hud;
	}
	
	public void setPos(float x, float y)
	{
		hud.setPosition(x, y);
	}
}
